This lesson is directed to users who are familiarized with the basic concepts of Mayan, Photoshop and Zbrush, considers the texturizado modeled one and of models of futurist vehicle, as well as the benefit at heart of images 2D. Welcomes to the first SimplyMaya.com showed tutorial we hoped to send one of these per month. This 3D Internet Outlaws is presented/displayed to you by Jason Edwards author of the popular comic strip throws of Such. Luckily for us Jason finishes finishing a series for the Discovery channel and has had the amiability acceded to spend some time working with SimplyMaya to bring a new series to us of tutorial of first of which we presented/displayed in our new format of high resolution video to him. Simply Mayan hardsurface offers this new 14 to you part modeled and texturizado tutorial in relation to the Outlaws stories. The tutorial is directed to people who have an understanding of the foundations of the Mayan, Photoshop and ZBrush. The project begins by means of the creation of the plains of the Mayan image in using as a guide of reference for the beginning of the model, and soon goes directly to the companies by means of the blockade of the basic forms by means of polygons. The following chapters after to take through a joint vision of a process from modeled to help to that the dull vehicle finishes. Techniques such as to watch the references of the real world, extrusion route, the positioning and the extraction of it enmeshes radial of the objects try here, as well as the tools of modeled standard of Mayan. Once the majority of the models is more of its time to begin to establish the model for the texture and the form to form a map uv and to optimize it in the publisher of textures of Mayan. At the end of uv map the following chapters look to the creation of maps of textures to help to give to the model a more realistic aspect. Besides using Photoshop for this process, you will be taken to Zbrush. With both programs separately and also in unison, he will see the form to obtain quickly a good one looking for textures. In the final chapters the textures in the ready model for the representation in a scene are placed using only one image 2D in background and a plane of earth for the shade. Then, making use of End Gather mental Rays and centers few, a general vision are that they show how to make fit the vehicle " in the basic curtain in 2D, similar to the techniques used in the cinema and the television. picDlitelnost: 8h Video: MPEG4 Video (H264) 1280x1040 10.00fps [Video], MPEG4 Video (H264) 1680x1048 10.00fps [Video] Audio: Stereo AAC 22050Hz 705Kbps [Audio].
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